Alejandro Santiago – Game & Back End Developer

Welcome to the online portfolio of Alejandro Santiago, A software engineer based in Barcelona, with over 14 years professional experience in developing all range of software from satellites as Rosetta to games like Dimension Drive.

I design and produce clean and robust code in a wide variate of languages / frameworks / Game Engines  such as : Unity, Unreal, Cocos2D-x, C#, C++, Java, Ruby, PHP, JavaScript, among others.

Currently working on my own project, Dimension Drive, a successfully Kickstarter funded game that will be available on PC / Mac / Linux / PS4 and Xbox One during 2017.

Take a look at my portfolio to see some of the projects I have previously worked on or just check some videos below: