Projects

Dimension Drive

by on Nov.28, 2016, under Projects, Unity 3D

“Fight across two battlefields at once in the comic book-styled Shoot’em Up that mixes puzzles and combat with dimensional teleportation! – PC/ Mac / Linux and consoles”

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Project – Ultramagic Balloons

by on Nov.28, 2016, under Cocos2d-x, Projects

The original idea of this game was to develop a cross-platform game (Android and Iphone / Ipad). The idea was to develop a multi-player game about piloting a hot air balloon. As you can see in the first video (link below), I prepared a basic level for single player as a demo, with no much care about graphic design.

With that demo, I had competed at  Ultramagic International Innovation Awards, being selected over 200 projects to be finalist. Finally we did not win the prize :(, but this highly encourage us to continue with this project. (continue reading…)

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Kevin: a 2D platformer made in the 2014 Global Game Jam

by on Feb.02, 2014, under Projects, Unity 3D

The last week end (24th to 26th of January) took place the 2014 edition of Global Game Jam (you can find more info about this here). What is a game jam …. well basically you have to develop a game (usually a video game) in 48h.  As they describe it in their web page a Global Game Jam is:

The goal is to come together and make a video game, or non-digital game like a board game or card game. We share a common theme and constraints. We ask participants to create a game from beginning to end in  a prescribed time (maximum of 48 hours). The brief time span is meant to help encourage creative thinking to result in small but innovative and experimental games.

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Project – “Aeon Space Figther”

by on Aug.06, 2012, under Android

This is my first work on game development for smartphones. I have choose Android over Iphone ( or any other mobile platform) because of a simple reason …. I already have an Android device of my own (Samsung Galaxy SII). (continue reading…)

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